About this game
This endless runner puts you in control of a character who sprints automatically across the screen; your only job is timing. Low obstacles block the ground and must be jumped over, while floating obstacles hang at head height and have to be ducked under instead. Miss either one and the run ends immediately, so reading the oncoming shapes correctly matters more than raw reaction speed.
Your score is simply how far you travel, and the game gently speeds up the longer you survive, so early caution gives way to split-second reflexes later in a run. A soft day-to-night color shift plays in the background purely for atmosphere. On a computer, jump with Space or the up arrow and duck by holding the down arrow; on a phone, tap to jump and swipe down to duck. Your best distance is saved automatically.
How to play
- The character runs on its own — you only control jumping and ducking.
- Press Space, the up arrow, or tap the screen to jump over low obstacles.
- Press and hold the down arrow, or swipe down on a phone, to duck under floating obstacles.
- Your score climbs automatically the further you travel, and the pace gradually speeds up.
- Hit an obstacle and the run ends — press Space or tap the screen to start a new run right away.
Tips & strategy
- Jump a little early rather than late — the input still counts for a brief moment after you'd normally be too late, but there's no cushion for a jump that's too slow.
- Watch the shape of the next obstacle, not just its distance: low, spiky shapes need a jump, and floating rounded ones need a duck.
- As speed increases, shorten how far ahead you look — react to the very next obstacle instead of planning two moves out.
- If you're not sure whether to jump or duck in time, jumping is usually the safer late reaction since it clears low obstacles outright.
Frequently asked questions
How is the score calculated?
Your score increases automatically with the distance you travel, so a longer run always means a higher score. There's no bonus for style — purely surviving longer and further is what counts, and your best distance is saved on your device so you can try to beat it.
Why did I get hit even though I jumped?
Jumping only clears low, ground-level obstacles — the floating ones sit at head height and require a duck instead. If you jump into one of those, or duck under a ground obstacle instead of jumping, the collision is intentional: reading which obstacle is which is the core skill of the game.
Is there a limit to how fast the game gets?
Speed increases gradually and levels off at a high but manageable pace rather than climbing forever, so an experienced player can keep going for a long time. The real challenge shifts from reaction time early on to sustained focus during a long, fast run.